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    Xyskal's road to getting gud.

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    Xyskal
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    Xyskal's road to getting gud.

    Post by Xyskal on Mon Apr 16, 2018 11:30 pm

    As the title implies, I will be posting animations in this thread until I consider myself good (or until I forget about it) Most of these will be short things of me trying to understand how to do basic stuff, (walking, throwing a punch, blocking, grabs, etc.) and I would appreciate  it if I  could get some criticism to help steer me in the right direction. Or not, I'm not in control of what you do. However, to give people incentive  to criticize, I will reward any and all criticism with a complementary .jpeg of a cookie.

    Additionally, I might post wips of my bsw demo, which I do have a basic concept doc for
    here.

    The first step taken in far too long.

    This is me trying to do a guy throwing a punch, a guy running in place, and a guy walking. I know the running is pretty bad, I still haven't figured that out yet.
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    Pants
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    Re: Xyskal's road to getting gud.

    Post by Pants on Tue Apr 17, 2018 5:23 pm

    Other than some wobbliness, I don't see TOO much wrong with these. The rest just takes experience tbh.

    EDIT; Also, cool BSW!


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    Xyskal
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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Tue Apr 17, 2018 9:59 pm

    Well, that's good to hear. My wobbliness problem has been an almost universal constant whenever I use brush, and I prefer to not use line since I feel like it's kinda boring, honestly. Hopefully I'll be able to actually construct some semblance of a fight scene soon.

    (And thanks for the compliment on my BSW.)
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    Re: Xyskal's road to getting gud.

    Post by STHOMMY on Sun Apr 22, 2018 12:40 am

    excited to see more from ya bud


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    Xyskal
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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Sat May 12, 2018 9:08 pm

    Step #2.

    The only one of these that panned out the way I wanted it to was the blue guy. The other two purple dudes are just me doing movements I wanted to do. I know Lance Guy looks the way he does because the frames are evenly placed, there's no acceleration/ feeling of force to it at all. By the time I realized this I was too far in to change it.
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    Re: Xyskal's road to getting gud.

    Post by Mr_Comett on Sun May 13, 2018 2:26 pm

    When animating, try to follow some type of arc, or circular motion of some sort to make it look more natural, or it looks stiff and robotic.

    Like, the guy swinging his sword, his path of motion is literally a straight line diagonally. Try something like head first and plan his head movement ahead of time before animating the body.
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    Xyskal
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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Mon May 14, 2018 9:49 pm

    @Mr_Comett wrote:When animating, try to follow some type of arc, or circular motion of some sort to make it look more natural, or it looks stiff and robotic.

    Like, the guy swinging his sword, his path of motion is literally a straight line diagonally. Try something like head first and plan his head movement ahead of time before animating the body.

    So I should have made the wind up curve around his shoulder, right? (btw, is there a way to skew things towards a certain perspective with the transform tool?)

    And thanks for the advice.

    Mr_Comett's complimentary cookie:
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    Re: Xyskal's road to getting gud.

    Post by elex on Tue May 15, 2018 2:35 pm

    a tip for improving flow is animating head first because the body will automatically follow the arcs of movement and the easing will be created much more easily. you can also try using super thick brushes (camila level thick) which makes it easier to see distance between each drawing, letting you observe easing better

    you can skew objects by using the transform tool and holding down ctrl and hovering over a corner. (at least i think it's ctrl, on mac it's cmnd so im not totally sure)


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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Mon May 28, 2018 2:52 pm

    I worked on another thing. i don't think I'll finish it though.

    Step #3
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    Re: Xyskal's road to getting gud.

    Post by elex on Mon May 28, 2018 4:45 pm

    a bit shaky dude, try practicing doubleframes


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    Xyskal
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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Mon May 28, 2018 5:39 pm

    Double frames?

    Also I can't draw a consistent line to save my life. I figured I'd just beat it out of me by doing as much stuff as I'd be allowed to.
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    Re: Xyskal's road to getting gud.

    Post by Mr_Comett on Thu May 31, 2018 11:42 am

    although this is a bit more drawing related, i think it could still help your line quality. get a book or whatever, and get a ballpoint pen, and just draw circles and lines over and over until you get rid of that shaky hand of yours. do figure 8's and keep looping and keep the figure without messing it up. better to get to the root of the problem than just fix a part of it. try drawing with your shoulder instead of our wrist too.
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    Xyskal
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    Re: Xyskal's road to getting gud.

    Post by Xyskal on Mon Jul 09, 2018 3:57 pm

    Step 3.5 and Step 3.6/people can't see you wobble if you zoom out.

    I made these without ever looking at the advice Comet gave me. I'll start doing that.

    (And by the way, do you draw with your shoulder no matter the distance? I understand that there's generally more control if you use your shoulder, but I find making smaller movements with it kinda difficult.)

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